Welcome to RiftCat blog.
HelloWe are starting this blog to keep you posted on the changes to RiftCat platform and VRidge technology. We hope that by communicating with you through this blog, we'll be able to make RiftCat even...
View ArticleWe are working hard to fix all the issues.
We have received a lot of informations about the issues that you had while launching VRidge. We have created a page describing the most common ones:https://riftcat.com/vridge/issuesPlease, make sure to...
View ArticleFirst update - 0.5.3.1
Device discovery updated. If you have been experiencing constant "Trying to connect" it might work now. Manual IP connection will come in the future.Added detailed VRidge logger. If you are...
View ArticleDev Update #2
Update: Some people report crash with following message when accesing VRidge tab:Object reference not set to an instance of an object. Hotfix will be deployed in few hours. is now deployed. We have...
View ArticleDev update #3
Screen dimensions (viewport) should now be correct We fixed some issues that caused viewport to be too small/aligned incorrectly. IPD/lens params should now be correctly configured by scanning QR code...
View ArticleDev update #4
Mobile version 0.7.7 is out on Play Store and 0.5.3.4 version of desktop client should auto-update on restart. This week we were focused to give you configuration options since a lot of you asked for...
View ArticleDev update #5
This week we've been working on some of the new VR SDKs because we really want to bring the most recent VR products (like Virtual Desktop) to VRidge. We have nothing to announce yet but things are...
View ArticleDev update #6 - Win 7, 8, 8.1 support for NVIDIA users
Update for NVIDIA users:Windows 7 & 8 is still having some issues (infinite awaiting VR stream/crash) due to missing .DLL. Windows 8.1/10 should work. Possible workaround here.---The numbers in the...
View ArticleDev update #7 - The one with SteamVR
Before we start, we want to say one thing:It's a beta! Please do not buy SteamVR games specifically for VRidge.This technology in current state relies on many third party components and compatibility...
View ArticleDev update #8
This week we are not deploying desktop client patch - Android is getting small update with version 0.8.3. We optimized several things in mobile app but most of the week was spent on improving our...
View ArticleHand Tracking for SteamVR + VRidge
Cameron Swisher wrote a guide on how to use Leap Motion as Vive Controllers. According to Cameron it works with VRidge so we thought we should share it since it allows to play games like The Lab (some...
View ArticleDev update #9
This week brings rewritten SteamVR driver (no more flickers and upside down textures) and mobile optimizations. We wanted to refactor some code and fix some bugs before moving on to bigger features....
View ArticleDev update #10
Summary:SteamVR driver update (fixes to reduce image flickering, apps crashing and some frame skips).2560x1440 is the new render resolution for SteamVR. 2560x1440 stream option available in UI.Intel...
View ArticleDev update #11
We don't have much to show this week but most of our work will carry over to future updates. We spent a lot of time trying to counter sensor drift but our algorithms are not stable and tested enough to...
View ArticleDev update #12 - FreeTrack and other tracking options
This week we focused on improving our head tracking to reduce drift. We're adding FreeTrack support and alternative sensor fusion algorithms. Desktop client version is 0.5.4.4, mobile app version is...
View ArticleDev update #13
---UPDATED - Known issues:Increasing render scale decreases image quality instead of increasing it. Oops.New SteamVR installation may fail with Compositor error (400).Workaround: Try changing quality...
View ArticleDev update #14 - New user interface
RiftCat graphical updateAs part of our vision to make virtual reality appeal to everyone we made improvements to our GUI design to make it more consistent across RiftCat apps & website. We applied...
View ArticleDev update #15
This week we are not pushing app updates because we are trying to wrap up the 1.0 launch as fast as we can so we can go back to things we love doing the most - features and bugfixes. The launch is...
View ArticleDev update #16 - Open Beta ending
This post is a quick announcment that VRidge enters paid/early-access stage. You can read much more in our previous blogpost.PriceEUR*USD*% off9.99€$9.99(-50%)Beta testers, all users registered before...
View ArticleDev update #17
VRidge launchLast week we started selling VRidge as premium product. We had to create some quick client and server side hotfixes to keep everything running smoothly. We added some checks for exotic...
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